Rage 2 Review “Buy, Wait for Sale, Rent, Never Touch?”

Karak sits down to review Rage 2 out tomorrow on Xbox, PS4 and PC. Correction the side activities are more narrative driven mini quests than side quests.
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Coverage includes ps4, xbox one, pc, xbox 360, Wii, Wiiu, Switch, and digital storefronts like Steam, as well as companies like Microsoft, Sony and Nintendo

Buy, wait for a sale, rent, or never touch it. The Patented Karak review system to see if a game is worth a buy upon release.

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0 thoughts on “Rage 2 Review “Buy, Wait for Sale, Rent, Never Touch?””

  1. I've recently began playing Rage 2 on Xbox One X. I have to say, while there is room for some improvement, overall, it's one of the best gaming experiences I've ever had…so far.

    The visuals, generally, are relatively beautiful. The sound design is, generally, engaging and appropriate for the context. The controls are appropriate for the genre and are relatively intuitive (you can customize them with different presets and also remap button functions on Xbox One)

    The combat is outstanding in this game. The bugs have been minor. (one bandit, during a side quest, got stuck in a pile of junk during my merciless onslaught on their base 😎; and that's the only one I'm aware of that occured, thus far)

    The characters are engaging enough, given the context, to compell me to accomplish the next task; don't expect rpg character depth here. (Elder Scrolls, Fallout, Mass Effect, etc.)

    There's a variety of fun and engaging things to do in the game world. (it's not as barren as Metal Gear Solid V: TPP's world design) While there is some room for improvement here, I'm hours in, and I haven't got bored with it yet.

    While this is a game, and therefore, should be designed to be fun, it wouldn't make sense for every inch of the game world to be bristling with activity, considering the context. With the freedom open-world games offers, there is responsibility there for both the player and developer. The developer: Making appropriate content for the conditions, and the player: Taking advantage of that content, whatever way they're able and willing.

    Like every game, how you approach the game is going to determine your experience with it; and that especially applies to open-world games, because of there being more freedom.

    I could go into more depth about my experience with the game and it's features, but then I might as well do my own video review on it. 😉

  2. I wanted this game could not afford at this moment. Watching ACG's review tells me more than if I played the game myself! Fab!

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