Assassin’s Creed review – ColourShed



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Assassin’s Creed (1) review
Platform: PC, Xbox 360, PlayStation 3
Release Year: 2007
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Open World, Action Adventure, Stealth

► Music (in order):
“Opening Select Screen”
“Dirty Deeds-Damascus”
“Solomons Temple”
“DNA Select Screen”
“Assassin’s Headquarters”
“Ending Credits”
Assassin’s Creed Sounctrack composed by Jesper Kyd

► Gameplay, audio and images from:
20th Century Fox
Deep Silver
Naughty Dog
Penguin Books
Rockstar Games
Rockstar North
Sony Interactive Entertainment
THQ Nordic
Titan Comics
Ubisoft
Ubisoft Montreal
Volition

► YouTube videos used:
“Far Cry Longplay Walkthrough “Realistic” 1080p PART 1″ by arvutihull

“PC Longplay [078] Prince of Persia: The Sands of Time (Part 1 of 5)” by World of Longplays

“PC Longplay [078] Prince of Persia: The Sands of Time (Part 2 of 5)” by World of Longplays

“PS3 Longplay [121] Assassins Creed 2 (part 1 of 4)” by World of Longplays

“PS3 Longplay [121] Assassins Creed 2 (part 2 of 4)” by World of Longplays

“Xbox Longplay [009] Tom Clancy’s Splinter Cell (Part 1 of 4)” by World of Longplays

source: https://nasibbitar.net

Xem thêm các bài viết về Giải Trí: https://nasibbitar.net/category/giai-tri/

42 thoughts on “Assassin’s Creed review – ColourShed”

  1. I have played and loved 2, BH, RV, 3, 4, and Unity but could just never get myself to play the first one for longer than the first 2-3 hours cos it just felt so empty and unpolished compared to the later games (+ the combat drove me insane I was really good at 2 but could not get it working for me in 1)

  2. When you do review Assassins creed 2, you should play it with The Ezio collection, basically a remaster of the 3 ezio games on modern systems. I would love to see reviews on all 3 of those games when you can get round to it

  3. This is the best assassin game in the series. The Ezio games are better open world games, but they can not match the atmosphere and the setting of this one in my opinion.

  4. The first Far Cry wasn't developed by Ubi Montreal. It was developed by Crytek exclusively for the PC and served as an early stepping stone for 7th hardware generation graphics before Doom 3 came along. The consoles standalone spin-offs and the rest of the franchise on the other hand, was handled by Montreal.

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